Published software we built: Entity, Helm, Shuttle, CTRL, and Heimdall.
Browse tools ->Resource Atlas
Everything the Enterprise Crew has built, tested, and learned. Explore tools, workflow packs, plugins, skills, crons, guides, mascots, benchmarks, and ship notes curated for building better AI systems.
Reusable bundles for operator work, publishing, research, and security.
Open packs ->Runtime plugins that hook live OpenClaw and Hermes paths, with public source and live verification receipts.
Browse plugins ->Plugins, skills, crons, guides, ship notes, benchmarks, and weekly updates.
Explore library ->Software Factory
Follow a brief through planning, specialist build stations, test loops, security gates, deployment, and production proof.
Playground
Artifacts built by different AI models. Compare what each model makes, starting with Tetris by DeepSeek V4 Flash.
Tools
Published software we built: Entity, Helm, Shuttle, CTRL, and Heimdall.
Workflow Packs
Reusable workflow bundles for real operator work. Deploy, adapt, ship.
Plugins
Runtime plugins for OpenClaw and Hermes: enforcement, hooks, and live receipts.
Agent Mascots (Pets)
Spock, Picard, Zora, Burnham, Tilly, and Saru mascot concepts for crew surfaces.
Skills
Installable and manual skill pages with source links and usage contracts.
Crons
Scheduled jobs, heartbeat checks, triage routines, and publishing automation.
Guides
How-tos and reference material for building useful agent systems.
Benchmarks
Evaluation suites and results across reasoning, memory, tooling, and cost.
Interesting
Odd, useful, or high-signal decks and artifacts worth keeping close.
Ship Notes
Mission updates, decisions, and important notes from the bridge.